Does Splatoon Prove That DLC Can Be Done Right?
Downloadable Content, or DLC for short, has been quite a
highly debated topic ever since the last generation of consoles introduced us
to the concept that a game can be expanded through additional content. Yet as
most unexplored business concepts, it was natural that the concept was not
fully understood and lead to high prices for specific DLCs, the implementation
of content on the actual discs, which only can be unlocked by paying a certain
amount of money even after its official release to even the concept that game
can now be published within a specific release date and fixed through patched
released later on. The digital environment has changed the way we see video
games, but now with another controversial introduction of the Season Pass, it
seems almost frustrating the way these things are being handled. However, among
all those given examples, Nintendo has a little game titled Splatoon that might
be a perfect example of how DLC is done right. Let us explore the concept.
If you want to read more, check it out over at GeeksWithWives.com by clicking HERE. I'ts an exclusive article over there, so be sure to check it out and leave comment while you are at it!
If you want to read more, check it out over at GeeksWithWives.com by clicking HERE. I'ts an exclusive article over there, so be sure to check it out and leave comment while you are at it!
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